Intro to Improv Key Takeaways - First Three Weeks


Whenever your scene partner presents something to you within a scene, you should agree with it and then add your own piece to it. You can dislike what they say, but you should agree that it is the truth of the scene. 
Yes-and means ‘I’ve heard you and I will honor what you brought by adding to it.’
Avoid saying “No” in scenes or negating information. “Yes, but…” is also problematic since it often deflects or negates. 


Your number one job on an improv stage is to make your scene partner look great. Their job is to make YOU look great. Everyone lifts everyone else up. We signify this with a ritual called ‘Got Your Back’ before shows where we gently tap our teammates on the back and say ‘Got your back…’ I’m going to make you look great, you’re going to make me look great!


There are three main ways to start a scene:
Start with a Sentence
We want to gift our scene partner with information which is usually easiest to do with sentences rather than ask questions, which puts the weight of the information on the other person. Don’t worry about saying something clever or funny. Any normal everyday sentence will do. If you get stuck, “I don’t know what to say.” will start a scene just fine. 
We try to avoid questions in improv because we want to gift information to our scene partner rather than require information from them. 
Start with Object Work
On an improv stage we usually only have each other and a few chairs. Everything else we make up. We want to treat objects like they are real, with weight size, and volume, use them and put them away like we would real things.  The more realistic we treat the object, the more the audience will buy into the illusion. Even if you have real things like phones on you, still use improv objects. Pay with an improv wallet, take off improv clothes, tie improv shoes, etc.
For new improvisers, we will start object work scenes the following way: One person comes out and silently starts doing a chore involving objects. A second person comes out and joins them silently in that activity, either doing the exact same thing, or something they think goes along with it. After a few seconds of silence and a check in with eye contact, either person can start talking. If the second person is unsure what the first person is doing, they can join them by doing the exact same thing. If they are inspired, they can name what they think it is, which might surprise everyone. 
Start with an Emotion
One person enters the scene and shows a strong emotion. They can have dialogue, but shouldn’t say why they are feeling this way because the second person joining them get to name exactly why they feel this way, to which the first person must agree.
Strong emotions are better than middle range ones, which can sometimes be vague. On a scale of 1 to 10 go to at least an 8 so it’s clear. 


Sweep Edit or Wipe

A Sweep edit is where, once a scene is over, someone from the back line runs across the front of the stage to signify that it is done and a new scene should begin immediately. By doing this, you are the human equivalent of the line that transitions from one scene to another on a movie screen. 

Wipes will happen when

  • A button line is found – a funny moment that is the perfect end to the scene. 
  • The scene isn’t getting traction after a minute or so – go ahead and get it out of there. 
  • Something offensive to the audience happens. Wipe immediately to move on from it. 

If your instinct is to wipe a scenes, follow that instinct. It’s always the right call!


Walk Ons

Walk Ons are an edit where an additional character enters an already established scene from the backline or sideline. These should always be in service of the scene to support and have their backs, and to shine a spotlight on the improvisers that started the scene. They should never be done because ‘This scene needs more of ME!’. 

There are several different kinds of Walk Ons. For Intro, we cover two:


Information Walk Ons

If the scene is floundering, it’s usually because the who (relationships) or where (location) aren’t clearly established. Someone from the backline can come in as a third character to provide this important information. They can either stay or leave, depending upon the scene. If inspired, you can also subvert the expectations and bring surprising information as long as it doesn’t contradict what has already been established. Example: Two foodies talking about their meal in detail, but we don’t know exactly where they are. Someone comes in from the backline and says “Okay prisoners – dinner is over and it’s time to go back to your cells.”


Solicited Walk Ons

Someone in the scene mentions and describes a third character that currently isn’t in the scene. This gives permission for someone to enter from the backline to be that character, taking on any qualities that were described. This character can either stay or leave, depending upon the scene.


Intro to Improv Exercises

Zip Zap Zop

Simple pattern game. Form a circle. First person says Zip and points to another person (or hand swipes towards them), next person says Zap, third person says Zop and repeat the pattern.

Five Things

Someone gives a Category to someone else (serious or silly). They are to list 5 things in that category as fast as they can, not worrying about whether what they say is right. Just say something. After each one, the rest of the group counts them off. ONE… TWO… etc. After the fifth one, do a song and dance: THESE ARE FIVE THINGS and then the person who just went selects another person to give a category to. Keep going until everyone has had a chance to do this.


A character variation is to do FIVE THINGS AS A… In addition to the Five Things, someone else gives an ‘as a…’ character. A type of person rather than a specific human being. They then do the five things from the perspective and with the voice and physicality of that person. Example: “Five terrible pizza toppings as a Philly toll booth operator. ” 

Clap Pass

Circle up. Two people clap at the exact same time. Then they pass it to the next person and clap at the exact same time. Go around the circle at least once and then give them instructions that they can now send the energy in the other direction by staying with that same person and clapping again. You’ll likely need to remind them to try and be in sync when clapping.

Name Thumper

A great game to learn names! Each person will say their name, make a movement to go with their name, and then give a word to go along with their name – the word can start with the same letter, rhyme, be an animal, etc. it doesn’t matter – any word is good. Go around the room one by one with everyone repeating it back after the person gives the name, movement, word combo.


Once it’s gone around at least once, explain that you’re going to give your own name & symbol and then someone else’s name and symbol. When someone sees their name and symbol, they will give their own name and symbol and someone else’s, and so on. Let them know that this isn’t a competition, so anyone can stop and ask for a name, movement or symbol at any time – it’s encouraged to do so to learn names! 

Squirrel Nut Tree

Circle game. Three people form a triptych together. First person out says “I’m a Squirrel” and puts their body in the shape of a squirrel. 2nd person says “I’m a Nut” and takes the shape of a nut. 3rd person says “I’m a Tree” and takes the shape of a tree. The person who was out there first (or longest) says who stays and the other two return to the circle (let’s say Tree for the example). The person remaining then says their own thing again “I’m a Tree” and two more people come out to join them doing something that goes along with a Tree that is neither a Squirrel or a Nut this time. (example “I’m a swing” and “I’m a leaf”). Person out longest says who stays and repeat again. Note: You’ll often have to remind the first person to say theirs again to get the pattern going, remind the one out there the longest to keep one, and also encourage them to keep it flowing and not leave anyone out there by themselves for long. 


For the last one, find an easy one to have all of the class pile on to finish it off.

Snap Pass

Throw a snap to someone else in the circle. That person catches it with a snap and then throws it to someone else with a snap (it’s okay if people can’t make the noise of a snap – the motion is enough).


Two snaps: One to catch and the other to pass.


This continues. After a few snaps, the group usually gets very creative with it, and start treating it like a real object. When the snap comes back to the teacher, take a pause and ask people if they were seeing it? What helped with the illusion? What broke the illusion? Continue on and encourage the class to have fun with it.

Bunny Bunny/Toki Toki

Teach this one piece at a time, then combine it all together. 


First part: Make a bunny motion with two fingers (both hands) towards yourself and say BUNNY BUNNY. Then make the same motion towards someone else and say BUNNY BUNNY again. Some people will get the motion backwards, but it’s not a huge deal. Let that go for a bit to solidify. 


Second part: The two people to the sides of BUNNY BUNNY face that person, throw their arms out, and rock side to side saying TOKI TOKI in the same rhythm as BUNNY BUNNY. Let these play for awhile until it solidifies. 


Third part: Everyone who isn’t BUNNY BUNNY or TOKI TOKI will keep the rhythm by saying OOM-CHA OOM-CHA and slapping their own thighs gently to make a clap sound. Start everyone doing this, then once the rhythm has been established, start the BUNNY BUNNY-TOKI TOKI up. 


After they get good at it, you can speed it up slowly. Keep going faster until it falls apart.

History of Improv

Inventing Improv - Viola Spolin

The beginnings of Improv spawned from the daughter of Russian immigrants who taught theater games to teach English to new immigrants in Chicago. Her son would later found Second City. A lot of the improv games we play today can be traced back to Viola. 

Full Documentary on YouTube below:

For Madmen Only - Del Close

The improv story picks up with Del Close, who would champion long-form improv as its own artform, trained a staggering number of legendary Saturday Night Live castmembers & other famous funny people (including Steve Carrell, Stephen Colbert and Amy Sedaris), and invented “The Harold” format as well as The Living Room opening we use often.